Standard Mutant Abilities and Powers

Created by Narrator on Sun Jan 11th, 2026 @ 5:00pm

Below is a list of common mutant abilities and powers that a player can use during character creation. None of these power sets are required, these are merely provided for aiding in character creation. All mutant abilities and powers need to be reviewed and approved by the GM even if they are listed below.

Selecting 2-3 mutant abilities is recommended for a starting character with their mutant mastery scale ranging from 1-3. Mutant Abilities can be connected and related to one another or they can be completely independent of one another.

Super Strength: Grants the ability to lift, throw, or strike with far greater force than a normal human. Characters with this power often reshape environments through sheer physicality. Control is usually as important as raw power.

Flight: Allows a character to defy gravity and move freely through the air. Flight provides mobility, tactical advantage, and symbolic freedom. Limitations often involve speed, endurance, or altitude.

Super Speed: Enables movement, reaction, and thought at extreme velocities. Super speed often comes with enhanced perception to avoid fatal mistakes. It can be used for combat, rescue, or time-critical problem-solving.

Invulnerability: Renders the character resistant or immune to physical harm. This power often forces writers to introduce rare weaknesses or non-physical threats. Emotional or moral vulnerability often replaces physical danger.

Enhanced Healing / Regeneration: Allows rapid recovery from injury or illness. Severe wounds that would kill others can heal in moments or days. This power often raises questions about pain, memory, and longevity.

Telepathy: Grants the ability to read, project, or influence thoughts. Telepaths must often manage ethical boundaries and mental overload. Strong wills or psychic shields may resist them.

Telekinesis: Allows manipulation of objects using the mind alone. Precision and mental focus often determine its effectiveness. Some users extend it to flight or force-like impacts.

Enhanced Intelligence: Provides genius-level reasoning, learning, and problem-solving. This power often manifests as strategic brilliance or technological innovation. Emotional intelligence may or may not be included.

Invisibility: Allows the user to vanish from sight, either fully or selectively. Some versions include sound or scent suppression, while others do not. It is ideal for stealth, espionage, or escape.

Shape-Shifting: Enables alteration of physical appearance or form. Shape-shifters may mimic others, become animals, or change anatomy. Identity and stability are often thematic challenges.

Energy Projection: Allows the release of energy blasts, beams, or waves. The energy may be elemental, cosmic, or undefined. Control determines whether the power is precise or destructive.

Elemental Control: Grants mastery over natural elements like fire, ice, water, or earth. Users often embody the traits of their element. Balance and environmental cost are common limitations.

Enhanced Senses: Sharpens sight, hearing, smell, or touch beyond human limits. This power improves awareness but can cause sensory overload. Training is usually required for control.

Super Agility / Reflexes: Allows extraordinary balance, flexibility, and reaction speed. Often paired with combat skills or acrobatics. This power favors precision over brute force.

Teleportation: Allows instant movement between locations. Accuracy and range vary widely between users. Miscalculation can be dangerous or fatal.

Mind Control: Grants the ability to override another’s free will. Ethical consequences are severe and often central to the character’s arc. Resistance usually exists through training or technology.

Force Field Generation: Creates protective energy barriers. Force fields can shield individuals or entire areas. Sustaining them often requires focus or energy.

Technopathy: Allows communication with or control of machines and technology. Technopaths can manipulate digital systems effortlessly. Organic or magical tech may resist them.

Magnetism: Grants control over magnetic forces and metal objects. Users can manipulate weapons, infrastructure, and even electromagnetic fields. Precision determines lethality.

Weather Manipulation:Allows control over atmospheric conditions like storms, wind, and temperature. This power can affect massive regions. Emotional state often influences stability.

Size Alteration: Enables shrinking or growing beyond normal proportions. Changes often affect strength and mass density. Environmental awareness is crucial to avoid collateral damage.

Elasticity: Allows the body to stretch, compress, or reshape without harm. Elastic characters excel in restraint and unconventional movement. Vulnerability often comes from precision attacks.

Density Control: Allows the user to alter how solid or heavy they are. This enables intangibility or immense mass. Timing and concentration are critical.

Intangibility: Lets the character pass through solid matter. Physical attacks become ineffective, but timing is essential. Some users cannot interact physically while intangible.

Immortality / Longevity: Prevents aging or death from natural causes. Immortal characters often struggle with loss and isolation. Injury may still occur depending on the version.

Precognition: Allows glimpses of possible futures. Visions may be vague, symbolic, or unavoidable. Knowledge of fate often creates moral dilemmas.

Probability Manipulation: Lets the user influence chance and luck. Outcomes subtly favor them over time. Excessive use may destabilize reality.

Illusion Creation: Allows the projection of false images, sounds, or sensations. Illusions affect perception, not reality. Strong minds may see through them.

Animal Communication: Allows understanding or directing animals. Relationships vary by species intelligence. Control is often cooperative rather than absolute.

Sonic Manipulation: Uses sound waves as weapons or tools. This can include screams, vibrations, or resonance. Soundproofing and distance can counter it.

Gravity Manipulation: Allows control over gravitational forces. Users can pin enemies or alter movement. Precision prevents unintended destruction.

Energy Absorption: Allows the character to absorb various energy forms. Stored energy may enhance abilities or require release. Overload is a common risk.

Power Mimicry: Grants the ability to copy others’ powers. Duration and limits vary widely. Identity confusion is a frequent side effect.

Energy Constructs: Creates solid objects from energy. Constructs may include weapons, armor, or tools. Complexity depends on focus and imagination.

Portal Creation: Opens gateways between locations or dimensions. Stability and targeting are major challenges. Misuse can tear space apart.

Astral Projection: Allows consciousness to leave the physical body. The astral form may observe or interact spiritually. Physical vulnerability remains.

Necromancy: Involves control over death, spirits, or corpses. This power often carries heavy moral or supernatural consequences. The dead rarely obey freely.

Shadow Manipulation: Allows control over darkness or shadows. Shadows may become solid or sentient. Light is a natural counter.

Light Manipulation: Grants control over illumination and photons. Users can blind, cloak, or create constructs. Darkness or absorption counters it.

Psychic Shields: Creates mental defenses against psychic intrusion. Shields vary in strength and duration. Strong emotions can weaken them.

Super Durability: Enhances resistance to physical damage without full invulnerability. Pain may still be felt. Repeated trauma can still wear the body down.

Technological Augmentation: Uses cybernetics or enhancements to exceed human limits. Upgrades improve strength, senses, or cognition. Maintenance and hacking pose risks.

Matter Transmutation: Allows conversion of one substance into another. Precision is essential to avoid catastrophic outcomes. Conservation laws may still apply.

Bio-Energy Manipulation: Controls internal life force or chi. Often tied to discipline and balance. Overuse can cause exhaustion or injury.

Enhanced Perception: Allows awareness at slowed or heightened levels. Time may appear to move differently. Mental fatigue is a common cost.

Curse / Hex Casting: Inflicts supernatural misfortune or conditions. Effects are often symbolic or poetic. Curses may rebound or linger.

Dream Manipulation: Allows influence over dreams or sleep states. Dreams can be used for healing or harm. Prolonged intrusion blurs reality.

Resurrection / Reanimation: Brings the dead back to life or motion. Resurrection often changes the subject permanently. The cost is rarely paid without consequence.